Saturday, November 19, 2011

ETC Quizlet RILS Video




Get quizzy with it using Quizlet
By: Joe Bishop

Brief Overview:
The scenario is designed to increase student memory retention through the use of a fun active learning Web 2.0 tool that creates digital flashcards and games.
Target Audience:
Students ages 13 years old and beyond
Materials:
   One computer per student with internet connection
   Computer with projector, screen, and internet connection (to help with modeling and instruction)
   Subject matter be studied (i.e. textbook, review, vocabulary, etc.)
Objectives:
At the end of the scenario the learners will be able to:
1.  Create a personal account on Quizlet
2. Organize analog subject matter into categories for flashcard sets
3. Convert analog subject matter into a shared digital media format by creating flashcard sets using Quizlet
4. Demonstrate knowledge gained from created Quizlet flashcards through Quizlet “Test” option
Procedure:
1.  Familiarize yourself with Quizlet prior to teaching by creating an account and a set of flashcards over current material to show the class.
2. Have students enter class and sit at computers, monitors should be off.
3. Begin lesson by asking students the following questions in sequence (allow discussion for 5-7 minutes):
a.    What study methods are successful for them and which ones are not successful?
b.    Why are some study methods more successful than others?
4. Transition to introduction of Quizlet by stating, “Today I am going to show you a fun way to actively study our course material using Quizlet.”
5. Pull up pre-created flashcard set and demonstrate the following functions:
a.    Make Flashcards – Used to create printable flashcard sets
b.    Speller – Facilitates learning by asking student to type what they hear
c.    Learn – Students type in term when given definition
d.    Scatter – Students drag term over definition as fast as possible to make it disappear
e.    Space Race – Students type term of definition before it can leave the screen
f.     Test - Allows student to generate test in multiple formats – matching, true/false, multiple choice, fill in the blank, etc. (students can combine different formats)
6. Students can now turn on monitors, open web-browser and type in address, www.quizlet.com. Have them click ‘Sign Up’ and create a username and password using their school ID number and password they currently use so they do not forget it.
7. Transition to their flash card creation by saying, “Show me how quickly you can learn (your provided subject matter) using Quizlet. Click on ‘Make Flashcards’. Type in your definitions and term. Upon completion, click ‘Create Set’, and try the functions I just showed you.”  Help students as needed.
8. At the end of class, about ten minutes left, have students stop and complete assessment form. Check answers as they complete form and anything not understood, reteach as needed on the spot.
9. Give opportunity for feedback after assessment by asking students, ‘Did they like Quizlet? Will they use Quizlet?, etc.’ Promote use by letting them know you will be checking their performance on following tests to see how much Quizlet helps them.
Emerging Technology:
Quizlet (www.quizlet.com) is a fun an interactive way to enhance subject matter retention through digital flashcard creation and games.
Social Participation/Social Learning:
Quizlet is set up for social participation and social learning.  While this lesson was introductory and focused on account creation and familiarizing students with the ins and outs of Quizlet, Quizlet allows for students to share created flashcard sets.  This can be beneficial for students who are absent to gain information they may have missed as well as allowing students to check their sets against each other’s and critique each other’s work.  Students can also create flashcard sets in groups to cut down on creation time and share it with others in their group.  The games also allow for friendly competition among students to beat the high scores on the flashcard games.
Making Connections:
The learners will make connection with:
A.            Previous knowledge in order to create new knowledge by using prior computer skills and subject matter knowledge to create new digital flashcards sets to enhance memory retention.
B.            Something relevant to them by providing the opportunity to create flashcard sets on any subject matter they want to learn, such as information they want to remember for a video game.
C.                     A local or global audience by sharing their created flashcard sets with each other and the entire Quizlet community, which can also be linked to Facebook accounts for maximum sharing capabilities.
Create/Produce:
Students will create flashcard sets individually and later in groups for personal study and to share with peers.
Assessment:
The instructor will determine the effectiveness of the scenario through the use of the following rubric, where success is determined by all factors being checked:
Please check all those that apply:
___ I can to get to the www.quizlet.com website
___ I can sign up and create a free account
___ I can create a set of terms and definitions
___ I can share a set with others
___ I can find a set that others have created
___ I can print terms and their definitions
___ I can print flashcards
___ I can test my understanding of terms by playing “Scatter”
___ I can improve my memory recall speed of terms by playing “Space Race”
___ I can create and take a personalized practice test
Reflection:
v Students will reflect through ending classroom discussion and additional reflection questions during journal activity the following day.

v The instructor will observe the students throughout the scenario and take notes on parts of lesson that may be improved.  Once scenario is completed, instructor will revamp lesson according to the needed improvements observed.


1 comment:

  1. Absolutely loved this! Great job! This kept me engaged in what you are communicating. Great editing, perfect choice of music and it looks like everyone benefited from Quizlet. Remember, it's not the destination, but the journey that matters.

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